| Map Ideas | |
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SaladCactus Admin
Posts : 77 Join date : 2011-07-26 Location : A little office in a rainy britain
| Subject: Map Ideas Tue Aug 02, 2011 12:05 am | |
| Well, as the mod is in FULL progress now, we need some ideas for maps. The only OFFICIAL confirmed map we are making is the classic 2FORT from Team Fortress 2. But what do you think. Also about textures, we are making a LOT of textures as we are adding more blocks into the game. So we will have a lot of terrain.png's . | |
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gigimoi Often Visitor
Posts : 15 Join date : 2011-07-31
| Subject: Re: Map Ideas Tue Aug 02, 2011 10:27 am | |
| media.photobucket.com/image/overwatch%20map/killamnjaro/2.jpg
My favorite map. | |
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SaladCactus Admin
Posts : 77 Join date : 2011-07-26 Location : A little office in a rainy britain
| Subject: Re: Map Ideas Tue Aug 02, 2011 9:27 pm | |
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45mr11 Dedicated
Posts : 32 Join date : 2011-08-02
| Subject: Re: Map Ideas Thu Aug 04, 2011 2:51 pm | |
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gigimoi Often Visitor
Posts : 15 Join date : 2011-07-31
| Subject: Re: Map Ideas Thu Aug 04, 2011 3:19 pm | |
| And I made a game
You really didn't give any information about what map you made other than that it was cool... | |
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45mr11 Dedicated
Posts : 32 Join date : 2011-08-02
| Subject: Re: Map Ideas Thu Aug 04, 2011 4:32 pm | |
| lol it was cool the map is not from tf2 | |
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Chaz Chopper Lime
Posts : 73 Join date : 2011-07-26 Age : 26
| Subject: Re: Map Ideas Thu Aug 04, 2011 10:29 pm | |
| This is a plan: MrSpud could host a flat grass map on his server (or someone elses server) so we can all start developing the map, also a download link for the texturepack would be nice when it's done. | |
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MrFlingace Often Visitor
Posts : 11 Join date : 2011-07-31
| Subject: Re: Map Ideas Thu Aug 04, 2011 10:34 pm | |
| I would be honored to host since me plugins enable nice terrain handling, but since my current location is difficult to port forward in (But I have dont before) I had to resort to hamachi. | |
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MrSpud Lead Developer
Posts : 49 Join date : 2011-07-27 Age : 26 Location : Crawley, UK
| Subject: Re: Map Ideas Thu Aug 04, 2011 11:57 pm | |
| Ok, guys map building on my Labs server I don't mind. Labs IP: spudcraft.dyndns.org:25566 Same IP at default port is my RP-Freebuild crossover server. PM me if you're interested. | |
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SaladCactus Admin
Posts : 77 Join date : 2011-07-26 Location : A little office in a rainy britain
| Subject: Re: Map Ideas Fri Aug 05, 2011 1:15 am | |
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45mr11 Dedicated
Posts : 32 Join date : 2011-08-02
| Subject: Re: Map Ideas Fri Aug 05, 2011 5:29 am | |
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Chaz Chopper Lime
Posts : 73 Join date : 2011-07-26 Age : 26
| Subject: Re: Map Ideas Fri Aug 05, 2011 6:39 am | |
| MrSpud's server is not Hamachi. | |
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45mr11 Dedicated
Posts : 32 Join date : 2011-08-02
| Subject: Re: Map Ideas Fri Aug 05, 2011 11:25 am | |
| aa i cant join then oh i made my map zip ill send the link if it ddont work idk why here is the link :sendspace.com/file/2ikllbCopy if it dont work get jzip it will help u really good | |
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MrSpud Lead Developer
Posts : 49 Join date : 2011-07-27 Age : 26 Location : Crawley, UK
| Subject: Re: Map Ideas Fri Aug 05, 2011 10:31 pm | |
| It's not on Hamachi you can still join. The IP is spudcraft.dyndns.org:25566 | |
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epic461 Noob
Posts : 7 Join date : 2011-08-30
| Subject: Maps Tue Aug 30, 2011 7:46 am | |
| We can't go to close to real tf2, but I found this music attached helps. After a few mins of listening to it go DO DO DOO DOOO I thought of these things to help make maps, People always like changing small buildings into engineer camps, E.g. Goldrush Stage 2 Blue building that only has 1 door. Spys like to have Secreat Entrances The liked maps are the maps people play on without dieing Spawn Campers are not fun, Keep the last objective a bit far away from spawn, but not to far. Then I thought of One Mayby Two maps. TruBlu - The Final Countdown, BLU's Head Quarters with 1 secreat entrance and the point is for BLU to defend and RED to get all the Cps, Very Industrial and theres only around 2 parts of it outside, (Entrance RED spawn) (Courtyard) It would be very modern looking and it looks like the battle was a surprise urgo they did not knock a few barrels or make any cover. the only cover would be Lets say computers in a computer Lab thingy, and each control point only 1 way to get through, a door. urgo making engineer camps easier and engineers go , Mayby we could also do this with RED but RED is more rural, as it is in TF2, so it would be more like a Town. then Blu as a city, So the names would be TruBlu TruRed (I need to work on names, pronosed True) Afro spam I choose YOU - Attachments
- gamestartup1.mp3
- (TF2 Theme)
- You don't have permission to download attachments.
- (1.1 Mb) Downloaded 0 times
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Chaz Chopper Lime
Posts : 73 Join date : 2011-07-26 Age : 26
| Subject: Re: Map Ideas Sat Sep 03, 2011 7:40 am | |
| Great Ideas there. I think you're right about making the maps not too similar to TF2 maps. Maybe make them a bit different. We could really use you so if you can start designing some maps on the map making server or send us some of your singleplayer maps then that would be great and I'll be happy to change you to a Developer. You can use the RedLabs texturepack for map-making, you can find it in a forum, I'm not sure which one. It may not be the updated version so you can ask MrSpud for the latest textures. I'll ask him to update them on the forum. | |
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epic461 Noob
Posts : 7 Join date : 2011-08-30
| Subject: Thats fine with me Sat Sep 03, 2011 8:01 am | |
| Thats fine with me :p I'll start working on TRUBLU | |
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Chaz Chopper Lime
Posts : 73 Join date : 2011-07-26 Age : 26
| Subject: Re: Map Ideas Sat Sep 03, 2011 9:00 pm | |
| Okay, let me know when you're finished. | |
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epic461 Noob
Posts : 7 Join date : 2011-08-30
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Chaz Chopper Lime
Posts : 73 Join date : 2011-07-26 Age : 26
| Subject: Re: Map Ideas Sun Sep 04, 2011 3:25 am | |
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