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Game "Modes" EmptyWed Feb 15, 2012 3:23 am by SaladCactus

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Game "Modes" EmptySun Sep 18, 2011 6:08 pm by MrSpud


 

 Game "Modes"

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4 posters
AuthorMessage
epic461
Noob
Noob



Posts : 7
Join date : 2011-08-30

Game "Modes" Empty
PostSubject: Game "Modes"   Game "Modes" EmptyTue Aug 30, 2011 7:34 am

Ohai,
I did ask over Email if I could help with maps and also, If you accept the offer of me making maps, can I just ask, will there be diffrent modes, like in TF2 theres
CTF
KOTH
CP
PL
I don't expect Payload, but the others I was thinking would be good, so really, will these be put into the game?
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Chaz Chopper
Lime
Lime
Chaz Chopper


Posts : 73
Join date : 2011-07-26
Age : 26

Game "Modes" Empty
PostSubject: Re: Game "Modes"   Game "Modes" EmptySat Sep 03, 2011 7:35 am

Great ideas! You should email or P.M MrSpud with that information as he is mostly developing the game. Thanks for your help.
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http://chazchopper.tumblr.com
MrSpud
Lead Developer
MrSpud


Posts : 49
Join date : 2011-07-27
Age : 26
Location : Crawley, UK

Game "Modes" Empty
PostSubject: Re: Game "Modes"   Game "Modes" EmptyThu Sep 08, 2011 1:47 am

As I said in the PM.
MrSpud wrote:
Yeah. We are going to make Attack & Defence first then CP. I'm looking forward to making PL.
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SaladCactus
Admin
SaladCactus


Posts : 77
Join date : 2011-07-26
Location : A little office in a rainy britain

Game "Modes" Empty
PostSubject: Re: Game "Modes"   Game "Modes" EmptySun Sep 11, 2011 3:11 am

Payload will jusy be re-scripting and re-texturing Minecarts.
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MrSpud
Lead Developer
MrSpud


Posts : 49
Join date : 2011-07-27
Age : 26
Location : Crawley, UK

Game "Modes" Empty
PostSubject: Re: Game "Modes"   Game "Modes" EmptySun Sep 11, 2011 3:24 am

How we would to teh code
Code:
EntityPLCart extends EntityMinecart(bool type)
if (type) {
this.skin = "misc\minecart_red.png";
this.type = type;
} else {
this.skin = "misc\minecart_blu.png";
this.type = type;
}
I dunno. lol, something like that?? Very Happy
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PostSubject: Re: Game "Modes"   Game "Modes" Empty

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